![]() ![]() If unit initiates combat and defeats foe, grants Str/Mag/Dex/Spd +4 for one turn.Īdjacent female allies deal 3 extra damage during combat.Īdjacent allies take 3 less damage during combat. Unit takes 5 less damage when no battalion is assigned or when battalion endurance is 0.Īdjacent allies gain Crit Avo +10 during combat. Unit takes 2 less damage while in formation with a battalion. If unit damages foe, foe suffers Str/Def -6 for 1 turn after combat. If unit enters battle and is adjacent to a male ally, grants unit damage +2 and damage received -2. When adjacent to a horseback or flying ally, restores 20% HP at the start of the turn. When using a Gambit, Might +3 and Hit Rate +5. When adjacent to a female ally, damage dealt to foe +2 while damage received from foe -2. When Rally is used on allies, grants additional Strength +4. If the unit waits without performing an action, restores 10% HP.Ĭritical Rate +20 when foe has less than 50% HP. Unit does not need a key to unlock doors and chests.Īt the start of the turn, unit has luck% to recover 10% HP.Īdjacent foes receive Avoid -10 during combat. When healing an ally, user gains an equal amount of HP. If unit enters battle and is adjacent to a male ally, grants unit damage +3. When battalion is summoned, grants unit damage +2. When battalion is not yet summoned or when their HP falls to 0, grants unit damage +5. If unit does not move, grants Def +4 for 1 turn. Unit earns 1.2x experience.Īt start of the turn, restores 10% HP to adjacent allies. Unit earns 1.2x experience.Īllows unit to pass through spaces occupied by foes. If unit is at full HP, grants Avo +20 to unit. If unit takes no action except Wait, grants Res +4 for one turn. Unit and allies on the team earn 1.2x experience. Unit deals two extra damage during combat. Unlike other skills, each character can only have one and they cannot be transferred or deleted. Personal Abilities are character-specific skills that each unit starts with. ![]()
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